Learn · Course
Learn mahjong, free
A 20-class course in Taiwanese 16-tile mahjong, built from the ground up — your first tile, your first turn, your first win, then every scoring pattern through to counting a real hand. Read any class below, or jump straight into a free game.
Basics
- Class 1 Sit down, you're playing One guaranteed first win, taught live at a real table. 5 min
- Class 2 Build sets Sheung and Pong: what makes a set, what finishes one, and who may feed it. 7 min
- Class 3 Gongs Hidden, open and promoted Gongs: four alike, one set, and the bonus draw each one earns. 7 min
- Class 4 A turn & the wall The deal, the turn, the wall count, a claim that jumps the turn, and where the deal goes next. 6 min
- Class 5 Claiming Who gets a discard: Sheung from the left, the higher call, the pass and the embargo. 6 min
- Class 6 Winning Two roads to Mahjong: a claimed discard and a self-draw, who pays for each, and the floor. 8 min
- Class 7 Flowers Eight tiles that never stay: set aside at the deal, replaced from the back, and paid by your seat's number. 5 min
- Class 8 Guided Hand I One whole coached hand: a Sheung, a flower, a pass, a Pong, the wait and the win, then the receipt. 5 min
- Class 9 Guided Hand II Your calls: two good discards, a Pong declined, a glance at the discards, and finding your wait. 6 min
- Class 10 Graduation hand Your first shuffled hand, a near-silent coach, and the graduation that unlocks play. 12 min
Advanced
- Class 11 The receipt The first counted hand: base, every row, the floor, who pays, and the Pong that would have cost the win. 6 min
- Class 12 Winds & dragons One played hand: two wind Pongs, a pair broken for Little Three Winds, the receipt, and the wind and dragon families. 6 min
- Class 13 Flower points What flowers pay, your own number double, and why a hand with no flowers and no honours pays more. 7 min
- Class 14 Set patterns Pure Dragon kept hidden, hidden Pongs of ones and nines, and the Sheung you do not claim. 7 min
- Class 15 Whole-hand patterns The whole hand pays: Semi-Pure (one suit plus honours), All Sheung, what a claim keeps or breaks, Pure Suit and All Pong. 7 min
- Class 16 The winning moment What the last moment pays: a pair of 2, 5 or 8, a one-tile wait, a flower's replacement, and the luck of an Earthly Hand. 7 min
- Class 17 Points & false mahjong Count before you claim: the floor, a short hand left alone, the self-draw that clears it, and what a false Mahjong costs. 7 min
Appendix
- Class 18 Special hands showcase Special hands: Nico Nico, 13 and 16 Orphans, Chicken, All Step-Up, and Jewel hands. 6 min
- Class 19 Table law Table law: chasing, dealer dice, triple dice, dealer selection, missed-discard embargo, and online gong verification. 6 min
- Class 20 Capstone Build the receipt for three hands, reveal ScoreBreakdown lines, and course complete. 6 min