Learn · Class 17 of 20
Points & false mahjong
The final class: play one more full round, then count the real hand using every rule you’ve learned, in a clean six-pass order. This is where the whole course comes together.
Advanced Count before you claim: the floor, a short hand left alone, the self-draw that clears it, and what a false Mahjong costs. 7 min
Welcome back. Sit, I'll deal.
Last time, where the last tile came from.
Today, count before you claim. Tidy first.
One-two-three, seven-eight-nine. Both ends.
East opens. Then you draw.
Four sets, a pair, and one gap.
Say someone throws it. Count first.
Claim it short: a false Mahjong.
Will the wall bring it? That's luck.
All three pay you. Now, read it.
Hidden, and drawn yourself. Ten.
No flowers, one. Red Pong, two.
One-two-three, seven-eight-nine, bamboo. Three.
Base. Five. Every win.
Only the four could win. Two.
Twenty-three. It clears twenty.
Claimed, that row was five.
Claimed, eighteen. Drawn, twenty-three.
Five more. Short became a win.
Twenty-five to each of three.
Then the deal is played again.
Each round, the floor climbs.
South twenty-two. West twenty-four. North twenty-six.
Count it first. Then claim it.
You can score now. Next, special hands.
This is the reading companion. The class itself is interactive — play it free:
Play & learn free