Planet Mahjong Play free

Learn · Class 17 of 20

Points & false mahjong

The final class: play one more full round, then count the real hand using every rule you’ve learned, in a clean six-pass order. This is where the whole course comes together.

Advanced Count before you claim: the floor, a short hand left alone, the self-draw that clears it, and what a false Mahjong costs. 7 min

Welcome back. Sit, I'll deal.

Last time, where the last tile came from.

Today, count before you claim. Tidy first.

One-two-three, seven-eight-nine. Both ends.

East opens. Then you draw.

Four sets, a pair, and one gap.

Say someone throws it. Count first.

Claim it short: a false Mahjong.

Will the wall bring it? That's luck.

All three pay you. Now, read it.

Hidden, and drawn yourself. Ten.

No flowers, one. Red Pong, two.

One-two-three, seven-eight-nine, bamboo. Three.

Base. Five. Every win.

Only the four could win. Two.

Twenty-three. It clears twenty.

Claimed, that row was five.

Claimed, eighteen. Drawn, twenty-three.

Five more. Short became a win.

Twenty-five to each of three.

Then the deal is played again.

Each round, the floor climbs.

South twenty-two. West twenty-four. North twenty-six.

Count it first. Then claim it.

You can score now. Next, special hands.

This is the reading companion. The class itself is interactive — play it free:

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