Planet Mahjong Play free

Learn · Class 15 of 20

Whole-hand patterns

Claiming tiles is convenient, but concealment pays. This class covers every rule that rewards keeping your hand hidden — from Concealed Hand up the Concealed Pongs ladder, plus the single-wait bonuses.

Advanced The whole hand pays: Semi-Pure (one suit plus honours), All Sheung, what a claim keeps or breaks, Pure Suit and All Pong. 7 min

Welcome back. Sit, I'll deal.

Last time, sets that pay.

Today, the whole hand pays. Tidy first.

Six, a gap, then eight.

You drew it. All three pay.

Three runs, each a step up. Ten.

Self-Pick. One, for drawing it.

No flowers. One more.

One suit and honours. Thirty.

Every set a run. Five more.

Base. Five, for any win.

Only one tile could win. Two.

Fifty-four tai, from each of three.

Ponged: nine tai. Under twenty.

Your pass kept forty-five tai.

No honours at all? Pure Suit. Ninety.

Five Pongs instead? All Pong. Twenty-five.

Try both in the drills.

Choose your suit early. That's strategy.

Whole hands pay. Next, the winning moment.

Rules & tiles in this class

This is the reading companion. The class itself is interactive — play it free:

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