Planet Mahjong Play free

Learn · Class 13 of 20

Flower points

Some of the most common scoring comes from family patterns. This class teaches Neighbours, Brothers, Sisters and Sister Pongs — each small alone, but powerful when they stack together.

Advanced What flowers pay, your own number double, and why a hand with no flowers and no honours pays more. 7 min

Welcome back. Sit, I'll deal.

Last time, winds and dragons paid.

Today, flower points. Tidy first.

Two flowers, set aside at the deal.

East opens. Then you draw.

Four runs, a pair, and three-four.

A blue two. Every two is yours.

Its replacement: a third eight-bamboo.

West threw it. West pays.

Base. Five, on every win.

Three flowers, two yours: five.

No winds, no dragons: one.

All runs: All Sheung, five.

Nothing claimed: Concealed Hand, five.

A pair of eights: Good Eye, two.

Twenty-three. The floor is twenty.

Same hand, same win. These rows match.

No flowers, no honours, all runs: fifteen.

Twenty-seven. No flowers paid four more.

Flowers are luck. Runs are your choice.

Paid at once: five from each.

Seven flowers win outright: twenty.

Flowers add up. A clean hand adds more.

You count flowers now. Next, Set patterns.

Rules & tiles in this class

This is the reading companion. The class itself is interactive — play it free:

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