Sit down, you're playing
One guaranteed first win, taught live at a real table.

Learn mahjong · 20 classes
Start at one if you're new, it'll click. Miss Flower walks you through the whole thing. By Class 10 you'll sit at a real table and hold your own. Classes 11-17 are for the points, with three final table-law lessons after graduation.
Continue
Start here. Miss Flower unlocks one class at a time so the table never gets ahead of you.
Play arc · classes 1-10
Tile anatomy through your first real shuffled round. Class 10 unlocks the scoring arc.
Finish Class 1 first.
One guaranteed first win, taught live at a real table.
sheung and pong fluency: build table shapes, then claim them.
open, concealed, and promoted gongs with replacement draws.
deal, wall flow, turn loop, and dealer continuity.
priority ladder, left-only Sheung, and missed-discard embargo.
winning by discard, winning by self-draw, and round minimums.
flower replacement draws, seat-number matches, no flowers, and seven-flower wins.
full coached hand to the 22-tai all-sequences receipt.
decisions, declining claims, and how to find your wait with less coaching.
First shuffled hand, near-silent coach, and hasGraduated basics unlock.
Scoring arc · classes 11-17
Receipts, honours, suits, concealment, and a full scoring graduation. Finish Class 10 first.
Finish Class 10 first.
base, pattern tai, flower tai, floor, and who pays after a scored hand.
Honours scoring: winds, dragons, seat wind, round wind, wind families, and dragon groups.
Flowers, bouquet side settlement, seat-match flower rows, no-honours receipt rows, and instant flower wins.
Pure dragon runs, concealed pongs, brothers, sisters, and the nearby neighbour-pong family.
Semi-pure, pure suit, concealed, exposed, all-sheung, and all-pong whole-hand labels.
Good eye pairs, single waits, winning-tile source bonuses, robbing the gong, Earthly Hand, and Heavenly Hand.
Round floors, under-floor declarations, cancel safety, confirmed false Mahjong, and draw kitty.
Legends & law · classes 18-20
Special hands, table law, and the capstone receipt check. Finish Class 17 to open it.
Finish Class 17 first.
Special hands: Nico Nico, 13 and 16 Orphans, Chicken, All Step-Up, and Jewel hands.
Table law: chasing, dealer dice, triple dice, dealer selection, missed-discard embargo, and online gong verification.
Build the receipt for three hands, reveal ScoreBreakdown lines, and course complete.