Planet Mahjong

Learn mahjong · 20 classes

Miss Flower's Classroom

Start at one if you're new, it'll click. Miss Flower walks you through the whole thing. By Class 10 you'll sit at a real table and hold your own. Classes 11-17 are for the points, with three final table-law lessons after graduation.

Continue

Class 01 · Sit down, you're playing

Start here. Miss Flower unlocks one class at a time so the table never gets ahead of you.

0/20 complete
Continue class

Play arc · classes 1-10

Enough to play your first round.

Tile anatomy through your first real shuffled round. Class 10 unlocks the scoring arc.

Finish Class 1 first.

0 of 10 done
Class 02 · ~5 min Locked
Class 02 · ~5 min

Build sets

sheung and pong fluency: build table shapes, then claim them.

Finish Class 1 first. Locked
Class 03 · ~5 min Locked
Class 03 · ~5 min

Gongs

open, concealed, and promoted gongs with replacement draws.

Finish Class 2 first. Locked
Class 04 · ~5 min Locked
Class 04 · ~5 min

A turn & the wall

deal, wall flow, turn loop, and dealer continuity.

Finish Class 3 first. Locked
Class 05 · ~5 min Locked
Class 05 · ~5 min

Claiming

priority ladder, left-only Sheung, and missed-discard embargo.

Finish Class 4 first. Locked
Class 06 · ~5 min Locked
Class 06 · ~5 min

Winning

winning by discard, winning by self-draw, and round minimums.

Finish Class 5 first. Locked
Class 07 · ~5 min Locked
Class 07 · ~5 min

Flowers

flower replacement draws, seat-number matches, no flowers, and seven-flower wins.

Finish Class 6 first. Locked
Class 08 · ~5 min Locked
Class 08 · ~5 min

Guided Hand I

full coached hand to the 22-tai all-sequences receipt.

Finish Class 7 first. Locked
Class 09 · ~5 min Locked
Class 09 · ~5 min

Guided Hand II

decisions, declining claims, and how to find your wait with less coaching.

Finish Class 8 first. Locked
Class 10 · ~12 min Locked
Class 10 · ~12 min

Graduation hand

First shuffled hand, near-silent coach, and hasGraduated basics unlock.

Finish Class 9 first. Locked

Scoring arc · classes 11-17

For the points.

Receipts, honours, suits, concealment, and a full scoring graduation. Finish Class 10 first.

Finish Class 10 first.

0 of 7 done
Class 11 · ~5 min Locked
Class 11 · ~5 min

The receipt

base, pattern tai, flower tai, floor, and who pays after a scored hand.

Finish Class 10 first. Locked
Class 12 · ~6 min Locked
Class 12 · ~6 min

Winds & dragons

Honours scoring: winds, dragons, seat wind, round wind, wind families, and dragon groups.

Finish Class 11 first. Locked
Class 13 · ~6 min Locked
Class 13 · ~6 min

Flower money

Flowers, bouquet side settlement, seat-match flower rows, no-honours receipt rows, and instant flower wins.

Finish Class 12 first. Locked
Class 14 · ~6 min Locked
Class 14 · ~6 min

Set patterns

Pure dragon runs, concealed pongs, brothers, sisters, and the nearby neighbour-pong family.

Finish Class 13 first. Locked
Class 15 · ~6 min Locked
Class 15 · ~6 min

Whole-hand patterns

Semi-pure, pure suit, concealed, exposed, all-sheung, and all-pong whole-hand labels.

Finish Class 14 first. Locked
Class 16 · ~6 min Locked
Class 16 · ~6 min

The winning moment

Good eye pairs, single waits, winning-tile source bonuses, robbing the gong, Earthly Hand, and Heavenly Hand.

Finish Class 15 first. Locked
Class 17 · ~6 min Locked
Class 17 · ~6 min

Money & false mahjong

Round floors, under-floor declarations, cancel safety, confirmed false Mahjong, and draw kitty.

Finish Class 16 first. Locked

Legends & law · classes 18-20

Read the whole table.

Special hands, table law, and the capstone receipt check. Finish Class 17 to open it.

Finish Class 17 first.

0 of 3 done
Class 18 · ~6 min Locked
Class 18 · ~6 min

Special hands showcase

Special hands: Nico Nico, 13 and 16 Orphans, Chicken, All Step-Up, and Jewel hands.

Finish Class 17 first. Locked
Class 19 · ~6 min Locked
Class 19 · ~6 min

Table law

Table law: chasing, dealer dice, triple dice, dealer selection, missed-discard embargo, and online gong verification.

Finish Class 18 first. Locked
Class 20 · ~6 min Locked
Class 20 · ~6 min

Capstone

Build the receipt for three hands, reveal ScoreBreakdown lines, and course complete.

Finish Class 19 first. Locked