
Learn mahjong · 17 classes
Miss Flower's Classroom
Start at one if you're new, it'll click. Miss Flower walks you through the whole thing. By Class 10 you'll sit at a real table and hold your own. The next seven are for the points.
The basics · classes 1-10
Enough to play your first round.
Tile anatomy through your first real shuffled round. By Class 10, you'll be at a four-player table without training wheels.
Meet the tiles
Tile anatomy, the shape of a winning hand, first vocabulary
Your first turn
The turn rhythm. Draw, discard, pass. The student takes four turns.
Your first pong
Claiming three of the same tile, from any seat at the table.
Your first sheung
Claiming three in a row in the same suit. Only from your left.
Your first win
Recognising a ready hand, declaring mahjong, the base point and no-flowers rule, the twenty-tai minimum, and the false mahjong penalty.
Winds, dragons, and your seat
Honour tiles, why pongs of them pay, the seat and round wind bonuses, the dragon pong, and the no-honours alternative.
Flowers and kongs
Bonus tiles that auto-expose, four-of-a-kind in three flavours, the each-flower and kong scoring rules, self-pick from the flower wall, and a first look at robbing the kong.
Reading the table
Defensive play. Probability from the wall and intuition from the players.
Counting your hand, Part 1
The scoring system, the base point and minimum, the common bonus rules, and three line-by-line walkthroughs of real winning hands.
Your first real round
A full round on a shuffled wall. No rigging, no script. The mini-graduation that closes the basics arc and invites the student back for Classes 11-17.
Scoring deep-dive · classes 11-17
For the points.
Open whenever. Easier once you've done the basics, but Miss Flower won't tell on you.
Honours in depth
The wind and dragon composition bonuses. Little 3, Big 3, Little 4, Big 4 Winds, Little and Big Dragons, and a name-drop of Pure Honour Hand.
Dragon sequences
The 1-9 dragon sequences. Pure Dragon and Mixed Dragon, exposed and concealed, and the two LRC-legal Mixed Dragon arrangements.
Neighbours and siblings
The four family-pattern bonuses. Neighbours, Brothers, Sisters, and Sister Pongs. The most common stacking rules in the everyday game.
Terminals and suits
Terminals, terminal pong sets, terminal sheung sets and their stacked variants, and the four suit-composition rules from 2-suit to Pure Suit to All 5 Suits.
Hiding your hand
Concealment scoring. The rules that reward keeping melds out of sight, from Concealed Hand to the full Concealed Pongs ladder and the single-wait bonuses.
Shape patterns
The geometric meld-shape rules. Step Up, Four in Ways, Full Step Up Hand, and a name-drop of the Sister-Brother Combo.
Graduation, the final round
A second full real round, post-round counting using every rule in the course, and the final welcome-to-the-table closing.
