Planet Mahjong

Learn mahjong · 17 classes

Miss Flower's Classroom

Start at one if you're new, it'll click. Miss Flower walks you through the whole thing. By Class 10 you'll sit at a real table and hold your own. The next seven are for the points.

The basics · classes 1-10

Enough to play your first round.

Tile anatomy through your first real shuffled round. By Class 10, you'll be at a four-player table without training wheels.

0 of 10 done
Class 01 · ~7 min
Class 01 · ~7 min

Meet the tiles

Tile anatomy, the shape of a winning hand, first vocabulary

Coming soon
Class 02 · ~5 min
Class 02 · ~5 min

Your first turn

The turn rhythm. Draw, discard, pass. The student takes four turns.

Coming soon
Class 03 · ~7 min
Class 03 · ~7 min

Your first pong

Claiming three of the same tile, from any seat at the table.

Coming soon
Class 04 · ~7 min
Class 04 · ~7 min

Your first sheung

Claiming three in a row in the same suit. Only from your left.

Coming soon
Class 05 · ~21 min
Class 05 · ~21 min

Your first win

Recognising a ready hand, declaring mahjong, the base point and no-flowers rule, the twenty-tai minimum, and the false mahjong penalty.

Coming soon
Class 06 · ~23 min
Class 06 · ~23 min

Winds, dragons, and your seat

Honour tiles, why pongs of them pay, the seat and round wind bonuses, the dragon pong, and the no-honours alternative.

Coming soon
Class 07 · ~25 min
Class 07 · ~25 min

Flowers and kongs

Bonus tiles that auto-expose, four-of-a-kind in three flavours, the each-flower and kong scoring rules, self-pick from the flower wall, and a first look at robbing the kong.

Coming soon
Class 08 · ~12 min
Class 08 · ~12 min

Reading the table

Defensive play. Probability from the wall and intuition from the players.

Coming soon
Class 09 · ~29 min
Class 09 · ~29 min

Counting your hand, Part 1

The scoring system, the base point and minimum, the common bonus rules, and three line-by-line walkthroughs of real winning hands.

Coming soon
Class 10 · ~32 min
Class 10 · ~32 min

Your first real round

A full round on a shuffled wall. No rigging, no script. The mini-graduation that closes the basics arc and invites the student back for Classes 11-17.

Coming soon

Scoring deep-dive · classes 11-17

For the points.

Open whenever. Easier once you've done the basics, but Miss Flower won't tell on you.

0 of 7 done
Class 11 · ~25 min
Class 11 · ~25 min

Honours in depth

The wind and dragon composition bonuses. Little 3, Big 3, Little 4, Big 4 Winds, Little and Big Dragons, and a name-drop of Pure Honour Hand.

Coming soon
Class 12 · ~19 min
Class 12 · ~19 min

Dragon sequences

The 1-9 dragon sequences. Pure Dragon and Mixed Dragon, exposed and concealed, and the two LRC-legal Mixed Dragon arrangements.

Coming soon
Class 13 · ~21 min
Class 13 · ~21 min

Neighbours and siblings

The four family-pattern bonuses. Neighbours, Brothers, Sisters, and Sister Pongs. The most common stacking rules in the everyday game.

Coming soon
Class 14 · ~26 min
Class 14 · ~26 min

Terminals and suits

Terminals, terminal pong sets, terminal sheung sets and their stacked variants, and the four suit-composition rules from 2-suit to Pure Suit to All 5 Suits.

Coming soon
Class 15 · ~21 min
Class 15 · ~21 min

Hiding your hand

Concealment scoring. The rules that reward keeping melds out of sight, from Concealed Hand to the full Concealed Pongs ladder and the single-wait bonuses.

Coming soon
Class 16 · ~12 min
Class 16 · ~12 min

Shape patterns

The geometric meld-shape rules. Step Up, Four in Ways, Full Step Up Hand, and a name-drop of the Sister-Brother Combo.

Coming soon
Class 17 · ~30 min
Class 17 · ~30 min

Graduation, the final round

A second full real round, post-round counting using every rule in the course, and the final welcome-to-the-table closing.

Coming soon